I have many tabletop games in various stages of development. Everything from sub-compact 18-card games to small abstracts, casual co-operative games, solo, bidding, a game that merges push-your-luck with worker placement, and a vicious hidden information concept.
If you want a long-winded response, ask about the casual RPG that gets re-designed every year. (This is the year I finally crack the design!)
Creating tabletop games is much more art than science. Please contact me if you have questions about the title below.