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In Development…

I have many tabletop games in various stages of development.  Everything from sub-compact 18-card games to small abstracts, casual co-operative games, solo, bidding, a game that merges push-your-luck with worker placement, and a vicious hidden information concept.
If you want a long-winded response, ask about the casual RPG that gets re-designed every year. (This is the year I finally crack the design!)

Creating tabletop games is much more art than science.