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Must… keep… plates… spinning…

At the close of Gen Con last year in August, our Roaches had wandered off on their first adventure.

We had been thinking to possibly Kickstarter them; but instead we let them see a bit of the world. They would finally return several months later.

Blind Alley turned out to be a very interesting… blind alley. The game is totally functional, but a bit fussy and the back-stabbing hidden information mechanics were tough to swallow for some folks. If you didn’t trust your memory, you were doomed.

Which left us momentarily with a blank production slate. New designs began featuring fleas and poisonous food. There are good elements there, but they are not quite the scope/scale for a Kickstarter.

Near the end of the year there was another 18-card contest on The Game Crafter… we couldn’t resist. GalaxyTooSmall squeezed a 4X game into a very tiny box. 18-card games generally take about 3 to 4 weeks to do and then you have this cute little finished package. But there was no video… Most of the top entries have a reasonably good how-to-play video that helps to convey the intriguing aspects of a game. Some videos are really quite slick.

Gem Set Match, a bidding game, developed very quickly featuring triangular cards with three suits on each card. It’s actually an abstract set collecting game. But is it interesting…

Then there was the inspiration for another abstract: Omega Base. The parts/components need to be revised to something more cost efficient.

There are another couple early prototypes and a stack of other possibilities… Now there is a pile of games that need sell sheets and how-to-play videos.

    …The Roaches want to head back out into the world, and now they have improved and more engaging movement mechanics.
It would be foolish to try and stop them.

Gen Con 50 FEPH!

If the title of this post doesn’t make sense to you… I know it was a mystery to me a year ago.

FEPH (First Exposure Playtest Hall) is a place to test games in development while attending Gen Con in Indianapolis this summer. Take a moment from getting a signed copy of the latest great worker-placement game and help shape the future of some of the next great games.

Think Adventure Games, Ltd. will be making our first visit to Gen Con and demoing at the FEPH for good measure. If you have the wild idea of trying to find our games in that giant haystack of awesome cardboard products:

Thur 4PM    Time-Travelling-Cyber-Roaches
Fri    8PM     Blind Alley
Sat    Noon   Blind Alley
Sat  10PM    Time-Travelling-Cyber-Roaches

What? You haven’t heard of these games before?
It is the “First Exposure Hall” for a reason…

Tranquility above; Churning below

Behind the scenes we are busy with several projects: Our first micro-deck game, Ka-Pow! Ha-Zow! is nearing first pass completion and two more games are entering playtest at various stages of development.

The micro-deck game began with a couple false starts. That seems typical for game development: two steps forward, one step back, one step to the side, then sleep on it for a few days, and finally take two steps forward and repeat the whole process a few more times. And don’t be surprised when you end up with a very different game.

Churning? We have a goal of doing some playtesting at GenCon this summer. We have our work cut out. We have our first prototypes cut out, too. Now we need to polish everything. Most importantly, we need to playtest and refine the rules.

If you haven’t already, please take a look at our progress on Ka-Pow! Ha-Zow!

Breakfast Surprise

The Hasbro Gaming Lab 2016 Fall Finalists got a really nice segment on Board Game Breakfast about 5.5 minutes in!  All five of the games, including Aardvark’s Runaway Railroad of course, were featured.

Thanks Suzanne!

http://www.dicetower.com/game-video/board-game-breakfast-missing-pieces

Hasbro happened…

“After reviewing hundreds of entries, we are thrilled to announce our top five finalists from our Fall 2016 challenge:”

Hasbro Gaming Lab Fall Competition

Something happened…

And now we have an Indiegogo campaign starting on January 12th for Aardvark’s Runaway Railroad.  We need to raise $6,000 for a limited print run of the game.  The primary challenge: We need to have a custom laser cut die created to chop out the pieces of the game.  I’ve gathered my first few cost estimates, and they were not as bad as I had expected.  Not cheap, but feasible.

I’m actually glad we are tackling this challenge now because I have another idea for a slightly more expensive game and I want to learn the tricks of this process before I attempt that game.  I also like the freedom of being able to make whatever die shape I might want to try.