Tranquility above; Churning below
Behind the scenes we are busy with several projects: Our first micro-deck game, Ka-Pow! Ha-Zow! is nearing first pass completion and two more games are entering playtest at various stages of development.
The micro-deck game began with a couple false starts. That seems typical for game development: two steps forward, one step back, one step to the side, then sleep on it for a few days, and finally take two steps forward and repeat the whole process a few more times. And don’t be surprised when you end up with a very different game.
Churning? We have a goal of doing some playtesting at GenCon this summer. We have our work cut out. We have our first prototypes cut out, too. Now we need to polish everything. Most importantly, we need to playtest and refine the rules.
If you haven’t already, please take a look at our progress on Ka-Pow! Ha-Zow!