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Yearly Archive August 12, 2017

Gen Con 50 FEPH!

If the title of this post doesn’t make sense to you… I know it was a mystery to me a year ago.

FEPH (First Exposure Playtest Hall) is a place to test games in development while attending Gen Con in Indianapolis this summer. Take a moment from getting a signed copy of the latest great worker-placement game and help shape the future of some of the next great games.

Think Adventure Games, Ltd. will be making our first visit to Gen Con and demoing at the FEPH for good measure. If you have the wild idea of trying to find our games in that giant haystack of awesome cardboard products:

Thur 4PM    Time-Travelling-Cyber-Roaches
Fri    8PM     Blind Alley
Sat    Noon   Blind Alley
Sat  10PM    Time-Travelling-Cyber-Roaches

What? You haven’t heard of these games before?
It is the “First Exposure Hall” for a reason…

Tranquility above; Churning below

Behind the scenes we are busy with several projects: Our first micro-deck game, Ka-Pow! Ha-Zow! is nearing first pass completion and two more games are entering playtest at various stages of development.

The micro-deck game began with a couple false starts. That seems typical for game development: two steps forward, one step back, one step to the side, then sleep on it for a few days, and finally take two steps forward and repeat the whole process a few more times. And don’t be surprised when you end up with a very different game.

Churning? We have a goal of doing some playtesting at GenCon this summer. We have our work cut out. We have our first prototypes cut out, too. Now we need to polish everything. Most importantly, we need to playtest and refine the rules.

If you haven’t already, please take a look at our progress on Ka-Pow! Ha-Zow!

Breakfast Surprise

The Hasbro Gaming Lab 2016 Fall Finalists got a really nice segment on Board Game Breakfast about 5.5 minutes in!  All five of the games, including Aardvark’s Runaway Railroad of course, were featured.

Thanks Suzanne!


Hasbro happened…

“After reviewing hundreds of entries, we are thrilled to announce our top five finalists from our Fall 2016 challenge:”

Hasbro Gaming Lab Fall Competition

Something happened…

And now we have an Indiegogo campaign starting on January 12th for Aardvark’s Runaway Railroad.  We need to raise $6,000 for a limited print run of the game.  The primary challenge: We need to have a custom laser cut die created to chop out the pieces of the game.  I’ve gathered my first few cost estimates, and they were not as bad as I had expected.  Not cheap, but feasible.

I’m actually glad we are tackling this challenge now because I have another idea for a slightly more expensive game and I want to learn the tricks of this process before I attempt that game.  I also like the freedom of being able to make whatever die shape I might want to try.