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The adventure has to begin somewhere...

Design...

Design...

Typically our designs begin on paper. Some loose squiggles, character ideas, curious names and guesses on the number of parts. When there is more than a page or two, things need to go digital.

Build a Print-n-Play...

Build a Print-n-Play...

With an "idea" of what the game might be, try to push the pieces into a playable form to test the mechanics. When possible, keep things simple and just use a standard deck of cards.

Playtest, Playtest, Playtest...

Playtest, Playtest, Playtest...

Game mechanics will combine in unexpected ways. To find out if the game works with 6 players, you need to play with 6 players.

What are we working on...

Preparing for Gen Con 50...

Preparing for Gen Con 50...

A new prototype has arrived!

Building a Micro-Brawler

Building a Micro-Brawler

Are you using the Two-Handed Sword again?

Completing A Loop

Completing A Loop

Its a little tricky...

Making an abstract game

Making an abstract game

This cover art was drawn with a mouse and keyboard...

Adventure Updates

April 15, 2021 No comments

Design Differently: Video Games vs. Board Games

What is different about designing a video game compared to designing a board game? I was challenged to answer this last week and as I began to answer I was further challenged to avoid anecdotes about specific generations of hardware or specific IP (Intellectual Property). Anyone who has spoken to me for a little while […]

May 3, 2018 No comments

Must… keep… plates… spinning…

At the close of Gen Con last year in August, our Roaches had wandered off on their first adventure. We had been thinking to possibly Kickstarter them; but instead we let them see a bit of the world. They would finally return several months later. Blind Alley turned out to be a very interesting… blind […]

August 12, 2017 No comments

Gen Con 50 FEPH!

If the title of this post doesn’t make sense to you… I know it was a mystery to me a year ago. FEPH (First Exposure Playtest Hall) is a place to test games in development while attending Gen Con in Indianapolis this summer. Take a moment from getting a signed copy of the latest great […]