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Sleek & Beautiful

The adventure has to begin somewhere...

Sleek & Beautiful


Typically our designs begin on paper. Some loose squiggles, character ideas, curious names and guesses on the number of parts. When there is more than a page or two, things need to go digital.

Sleek & Beautiful

Build a Print-n-Play...

With an "idea" of what the game might be, try to push the pieces into a playable form to test the mechanics. When possible, keep things simple and just use a standard deck of cards.

Sleek & Beautiful

Playtest, Playtest, Playtest...

Game mechanics will combine in unexpected ways. To find out if the game works with 6 players, you need to play with 6 players.

What are we working on...

Sleek & Beautiful

Preparing for Gen Con 50...

A new prototype has arrived!

Sleek & Beautiful

Building a Micro-Brawler

Are you using the Two-Handed Sword again?

Sleek & Beautiful

Completing A Loop

Its a little tricky...

Sleek & Beautiful

Making an abstract game

This cover art was drawn with a mouse and keyboard...

Adventure Updates

May 3, 2018 No Comments

Must… keep… plates… spinning…

At the close of Gen Con last year in August, our Roaches had wandered off on their first adventure. We had been thinking to possibly Kickstarter them; but instead we let them see a bit of the world. They would finally return several months later. Blind Alley turned out to be a very interesting… blind […]

August 12, 2017 No Comments

Gen Con 50 FEPH!

If the title of this post doesn’t make sense to you… I know it was a mystery to me a year ago. FEPH (First Exposure Playtest Hall) is a place to test games in development while attending Gen Con in Indianapolis this summer. Take a moment from getting a signed copy of the latest great […]

June 2, 2017 No Comments

Tranquility above; Churning below

Behind the scenes we are busy with several projects: Our first micro-deck game, Ka-Pow! Ha-Zow! is nearing first pass completion and two more games are entering playtest at various stages of development. The micro-deck game began with a couple false starts. That seems typical for game development: two steps forward, one step back, one step to the […]